Author Archives: Chris

New Course on Lynda.com

This summer I recorded a course for lynda.com’s [amazing] online video training library. Lynda has been a great learning tool for myself and many other creative folks I know. I’d definitely recommend checking out their site if you’re doing anything with digital media. A little about the course:
Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.

2012 UCLA Game Art Festival

A two-day Festival of Experimental Games, Game Art, Tournaments, Performances, Music, and Presentations Wednesday, May 9th at the Hammer Museum Thursday, May 10th at the EDA Auditorium and Gallery, Broad Art Center UCLA More info

Dorkbot SoCal 49

Chris will talk about the DIYLILCNC project, an open source set of plans for a low-cost, easy-to-build robotic fabricator. Specific topics will include: crowdfunded hardware development; the upcoming release of version DIYLILCNC v2.0–aka the BigShoulder; an in-progress software development project aimed at fostering open-source physical design & hacking collaborations. The main goals of dorkbot are: to create an informal, friendly environment in which people can talk about the work they’re doing and to foster discussion about that work; to help bring together people from different backgrounds who are interested in similar things; to give us all an opportunity to see the strange things our neighbors are doing with electricity. dorkbot isn’t really a forum for formal artist talks or lectures, but rather a chance for diverse people to have friendly conversations about interesting ideas.

Machinations: Kinetic Sculpture in the Age of Open-source

September 6- November 3, 2012 Reception September 6, 5-8pm. Part of ColumbiaCrawl 1104 S Wabash Ave, first floor, Chicago, IL 60605 Machinations: Kinetic Sculpture in the Age of Open-source is a glimpse into the ever-expanding spectrum of contemporary new media artists. The exhibit features works by a cast of tinkerers, hackers and inventors utilizing and re-contextualizing technologies to create works of art that are seemingly alive. In the vein of the DIY and open source movements, Machinations elucidates the magic behind the machine. As educators and active participants of these communities, the artists of Machinations share the results of experimentations through online forums, workshops, customizable software and reproducible designs. This collection of works is an investigation of experimentalists who share and create with a communal spirit and change our perception of what is possible by using technology as an extension of the human hand. Machinations: Kinetic Sculpture in the Age of Open-source is curated by Mark Porter. Participating Artists: Daniel Jay Bertner, Jeremy Boyle, Stephen Cartwright, Paul Catanese, Paul Granjon, Theo Jansen, Joseph Morris, Anat Pollack, Chris Reilly, Randy Sarafan, Pencil Studios (Sabrina Raaf and Travis Saul)

SIGGRAPH 2012 Studio

Los Angeles Convention Center Room 150-152, 153A DIYLILCNC V2.0 debuts at the SIGGRAPH 2012 Studio! The SIGGRAPH Studio is a hands-on creative space for art and design of all kinds. A collaborative working environment where the latest technologies and brightest minds come together to learn, experiment, and create.  The Studio spans the gamut of digitally enabled and traditional creative practice.  It also crosses many disciplines: film, architecture, art, fashion, jewelry, music, photography, printmaking, and sculpture.